AI Insights · Timothy · July 2025
Top 5 Boxing Games Performance in Egypt, Q2 2025
Explore the performance of the top 5 boxing games on a unified platform in Egypt during Q2 2025, including trends in downloads and revenue.
In the second quarter of 2025, the top boxing games on a unified platform in Egypt showcased varying trends in downloads and revenue. Here's a breakdown of their performance based on Sensor Tower data.
ONE Fight Arena from Animoca Brands saw fluctuating weekly revenue, peaking at around $54 in late May. Downloads reached a high of 77 in early April, but later weeks showed a downward trend.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a notable peak in revenue at $70 in mid-April. Downloads remained strong throughout the quarter, consistently staying above 300 per week, with active users peaking at over 1.4K in early June.
WWE Mayhem from Reliance Games showed a peak in revenue of $61 in early April. Weekly downloads were robust, reaching up to 7.6K in late May, while active users peaked at nearly 11.2K during the same period.
Real Boxing 2 by Vivid Games S.A. had a steady revenue increase, peaking at $39 in late June. Downloads surged to over 7.6K in late April, with active users peaking at 12.3K during the same week.
Lastly, WWE SLAM by Topps® Card Trader experienced fluctuations in revenue, with its highest at $71 in late April. However, there were no downloads or active users recorded during the quarter.
For more insights and detailed analytics, visit Sensor Tower.